The course is co-taught by Snow Yunxue Fu and Alfredo Salazar-Caro, TA-ed by Benji Sayed. Students in this course are challenged not only to learn the basic technical skills of game design, using 3D animation/game software such as Maya, Unity, Blender, and Sculptris. Rather, they are asked to think critically about art making using these tools by exploring ideas of interactivity, storytelling, simulation, and social events. Additionally, students focus on creating responsive artworks while analyzing game structures and language to push the idea of what game design is. Looking to artists and game designers such as Eddo Stern, Tale of Tales, and David O’Reilly, students research and explore how this medium can be used in traditional and non-traditional ways.