Trench is a virtual reality project that is set in a digitally simulated space resembling an abstracted oceanic environment not unlike the Mariana Trench. While diving deeper within the simulation, the participant approach’s various CGI marine-like objects, which will trigger natural and glitched phenomena that alter the digital experience. The glitching and abstraction of these objects and environment will be based on the visualization of data from environmental research.
The space invites a subliminal experience interrupted by the beauty and terror of natural and man-made phenomena, documenting the current disparity between the majority’s perception of environmental damage caused by human activity, the actual data that exists on such matters, and our desire to preserve, enjoy, and relate to nature.
(Project Assistants: Ashley Liu, Soffiah Decena, and Jun Kang)