Digital 3D Art Projects & Media Installations > Liminality Liminoid - Snow Yunxue Fu NYC Solo Show 2020

Exhibition Time: March 6th, 2020 - April 30, 2020
Gallery Hours: Saturdays 1-5pm
Visiting by appointment on Wednesday, Friday, & Sunday afternoons
*Please fb/Ins message Snow Yunxue Fu or email prior (snowyunxuefu@nyu.edu) to set up an appointment!

Exhibition Address: Multispace NYC
53 E Broadway, New York, NY 10002

VIP Opening Reception: Wednesday, March 4th, 2020, 6-9pm
Public Opening Reception: Thursday, March 5th, 2020, 6-9pm

Liminality Liminoid is a two-month long solo exhibition of the New Media Artist Snow Yunxue Fu, located in the 2,000 square foot ground floor of Multispace NYC in Manhattan’s Chinatown. Fu’s artworks are set within a corridor, where Plato’s allegory of the cave is revisited through contemporary New Media Imaging technologies. Fu showcases new and selected digital work, ranging from VR, projections, and video installations. The artwork in the show demonstrates the relevant experimental approaches that her practice embodies among her New Media artist peers in this unique era where powerful technology is accessible for those who are determined enough to wield it.

Working primarily with 3D software, Fu creates scenes of experimental abstraction that translate the concept of liminality into the digital experience. The word liminal is often used to discuss the sublime within digital space and the VR experience, conjuring up notions of time, space, and perception, and echoing the experience of the sublime in nature. The word is borrowed from the field of anthropology, as anthropologist Victor Turner described as “the quality of ambiguity or disorientation that occurs in the middle stage of a rite of passage,” which “serves not only to identify the importance of in-between periods, but also to understand the human reactions to liminal experiences.” Fu’s work draws parallels between the physical, virtual, metaphysical, and multi-dimensional, setting the viewer in a liminal space at the threshold of each in what Turner called “a period of scrutiny for central values and axioms.” Digital space and the VR experience is what Turner would later make a distinction for as a liminoid experience, differing from the liminal in that the liminal engages in an experience out of our control, while the liminoid is a choice, often relating to play. Liminoid, then, is a simulation of the liminal, as the techno sublime experienced through digital space is a simulation of the sublime in nature. Within a digital space, we are offered an encounter to reflect on our response to the simultaneously beautiful and overwhelming artifice of the techno-sublime.